Azaan The Eternal
Once the king of a long-forgotten kingdom, the Eternal has existed to see countless reigns end. Forged in the crucible of the Pyre’s flames as the embodiment of all that Persists, Azaan is tasked with maintaining the existence of a Realm kept free from Abyssal influence. Few still alive have ever had cause to engage with the one of the oldest of the Pyre Lords, but those who have know that his purifying flames care not for friend or foe, only for the complete eradication of the Abyss. Events in the Realm have upset the balance, leading to the Abyss’ influence creeping ever closer, and so the Eternal descends from on high to deliver a final warning to the Realm: deal with the Abyss, or have it be dealt with, by any means deemed necessary -- even if that means others may suffer.

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
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
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
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
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Health: 4250
Speed: 365
Speed: 365
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Talents
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Eternal
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
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Persistence
Gain 30% Lifesteal on your hits with Judgement.
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Tempering
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
Cards
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Ad Eternum
Reduce the damage you take by 3-15% while at least one wall segment of Sanctuary is active.
1
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Deadly Edict
Reduce the Cooldown of Conviction by 0.3-1.5s after using Reckoning.
1
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Depths of Despair
Reduce the damage you take by 4-20% for 2s after activating Conviction.
1
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Duty is a Mountain
Increase the time until Ire starts to decay by 0.25-1.25s.
1
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Eternal Strife
Using an ability above Ire threshold Heals you for 75-375.
1
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Flames of Wrath
Increase the duration of the Lift applied by Reckoning by 10-50%.
1
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Forged in Battle
Reduce the Cooldown of Sanctuary by 0.6-3s.
1
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Gathering Power
Heal for 70-350 for each enemy hit with Reckoning.
1
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Grim Deliverance
Heal for 5-25 for every percentage point of Ire consumed by abilities.
1
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Indignation
Reduce the Cooldown of Conviction by 0.4-2s.
1
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Overwhelming Presence
Heal for 12-60 every 0.5s while at least one wall segment of Sanctuary is active.
1
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Piety
Heal for 75-375 after activating Conviction.
1
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Righteous Fury
Reduce the Cooldown of Sanctuary by 0.6-3s after using Reckoning.
1
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Solemn Watch
Increase the distance traveled by Conviction by 6-30%.
1
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Tools of Salvation
Increase your maximum Health by 150-750.
1
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True Conviction
Reduce the damage your other allies take by 5-25% while they are within 35 units of the middle wall segment of your Sanctuary.
1
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