Azaan The Eternal
Once the king of a long-forgotten kingdom, the Eternal has existed to see countless reigns end. Forged in the crucible of the Pyre's flames as the embodiment of all that Persists, Azaan is tasked with maintaining the existence of a Realm kept free from Abyssal influence. Few still alive have ever had cause to engage with the one of the oldest of the Pyre Lords, but those who have know that his purifying flames care not for friend or foe, only for the complete eradication of the Abyss. Events in the Realm have upset the balance, leading to the Abyss' influence creeping ever closer, and so the Eternal descends from on high to deliver a final warning to the Realm: deal with the Abyss, or have it be dealt with, by any means deemed necessary.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
Reduce the damage you take by 5% and gain 40% Lifesteal on your hits with Judgement.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 50%.
Reduce the damage you take by 3-15% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.3-1.5s after using Reckoning.
Depths of Despair
Reduce the damage you take by 4-20% for 2s after activating Conviction.
Duty is a Mountain
Increase the time until Ire starts to decay by 0.25-1.25s.
Using an ability above Ire threshold Heals you for 100-500.
Flames of Wrath
Increase the duration of the Lift applied by Reckoning by 10-50%.
Forged in Battle
Reduce the Cooldown of Sanctuary by 0.6-3s.
Heal for 70-350 for each enemy hit with Reckoning.
Heal for 6-30 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 0.4-2s.
Heal for 12-60 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 75-375 after activating Conviction.
Reduce the Cooldown of Sanctuary by 0.6-3s after using Reckoning.
Increase the distance traveled by Conviction by 7-35%.
Tools of Salvation
Increase your maximum Health by 150-750.
Reduce the damage your other allies take by 5-25% while they are within 35 units of the middle wall segment of your Sanctuary.