Grohk The Lightning Orc
Being struck by lightning once is usually more than enough to kill someone, but after dozens of strikes, Grohk was still standing. Though it took him a while to realize it, he had been imbued with the power to control the lightning itself, and he put it to good use defending his tribe from a goblin attack that would have otherwise destroyed them. Seeing his newfound power as a sign from the weather-spirits, the rest of the Red River orcs immediately appointed him their chieftain. When the clash of the Magistrate and Resistance escalated, he sensed a new storm of a different sort brewing and joined the battle on behalf of his tribe. As the dust settles into an uncertain future, all he seeks is a Realm where his people are safe.
Health: 2200
Speed: 350
Speed: 350
There are currently no decks for the current patch. How about you you create one? :-)
Talents
Maelstrom
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage Done)
Shock Pulse
Spirit's Domain
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing Done)
Weapon
Totemic Ward
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy (+5% Damage and +10% Healing Done)
Healing Totem
Cards
Arc Lightning
Increase the Chain range of Shock Pulse by 8-40%.
Shock Pulse
1
Astral Traveler
Increase your Movement Speed while using Ghost Walk by 10-50%.
Ghost Walk
1
Conduit
Increase your Movement Speed by 6-30% for 3s after hitting an enemy with Shock Pulse.
Shock Pulse
1
Crackle
Increase the duration of Healing Totem by 0.2-1s.
Healing Totem
1
Electrostatic
Increase your Ammo regeneration speed by 12-60%.
Weapon
1
Gale
Decrease the Cooldown of Healing Totem by 0.6-3s after activating Ghost Walk.
Ghost Walk
1
Haunting
Reduce the Cooldown of Ghost Walk by 0.6-3s.
Ghost Walk
1
Lightning Rod
Heal for 30-150 for each enemy hit with Shock Pulse.
Shock Pulse
1
Monolith Totem
Increase the Health of Healing Totem by 150-750.
Healing Totem
1
Outreach
Increase the deploy range of Healing Totem by 15-75%.
Healing Totem
1
Phantom
Heal for 100-500 over the duration of Ghost Walk.
Ghost Walk
1
Shamanic Might
Increase your maximum Health by 50-250.
Armor
1
Spirit's Grace
Allies inside your Healing Totem gain 6-30% increased Movement Speed for 1s.
Healing Totem
1
Thunderlord
Increase your maximum Ammo by 10-50%.
Weapon
1
Thunderstruck
Generate 6-30% of your Ammo for each unique enemy hit by Shock Pulse.
Shock Pulse
1
Totemic Rescue
Gain a 150-750-Health Shield for 3s after dropping to or below 30% Health.
Armor
1
Back