Grohk The Lightning Orc

Being struck by lightning once is usually more than enough to kill someone, but after dozens of strikes, Grohk was still standing. Though it took him a while to realize it, he had been imbued with the power to control the lightning itself, and he put it to good use defending his tribe from a goblin attack that would have otherwise destroyed them. Seeing his newfound power as a sign from the weather-spirits, the rest of the Red River orcs immediately appointed him their chieftain. With the clash of the Magistrate and Resistance escalating, he sensed a new storm of a different sort brewing and joined the battle on behalf of his tribe.


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Health: 2200
Speed: 350

Top 5 Decks

Spirit's Domain
Gale
2
Crackle
3
Shamanic Might
4
Outreach
2
Monolith Totem
4
Totemic Ward
Arc Lightning
4
Astral Traveler
3
Haunting
3
Thunderlord
4
Electrostatic
1
Maelstrom
Arc Lightning
5
Electrostatic
1
Lightning Rod
4
Thunderlord
3
Thunderstruck
2
3.3 SUPPORT
veiconkrispi
Spirit's Domain
Spirit's Grace
4
Electrostatic
3
Crackle
4
Shamanic Might
2
Thunderlord
2
Maelstrom
Arc Lightning
4
Conduit
3
Totemic Rescue
3
Lightning Rod
1
Crackle
4

Show all Grohk decks Create deck for Grohk


Talents

Maelstrom
Your weapon shots reduce the Cooldown of Shock Pulse by 0.5s and Shock Pulse chains 4 additional times.
Shock Pulse
Spirit's Domain
Hitting allies with your Lightning Staff Heals them for 600 per second.
Weapon
Totemic Ward
Gain a third charge of Healing Totem and increase their healing by 20%.
Healing Totem

Cards

Arc Lightning
Increase the Chain range of Shock Pulse by 8-40%.
Shock Pulse
1
Astral Traveler
Increase your Movement Speed while using Ghost Walk by 10-50%.
Ghost Walk
1
Conduit
Increase your Movement Speed by 6-30% for 3s after hitting an enemy with Shock Pulse.
Shock Pulse
1
Crackle
Increase the duration of Healing Totem by 0.2-1s.
Healing Totem
1
Electrostatic
Increase your Ammo regeneration speed by 12-60%.
Weapon
1
Gale
Decrease the Cooldown of Healing Totem by 0.6-3s after activating Ghost Walk.
Ghost Walk
1
Haunting
Reduce the Cooldown of Ghost Walk by 0.6-3s.
Ghost Walk
1
Lightning Rod
Heal for 30-150 for each enemy hit with Shock Pulse.
Shock Pulse
1
Monolith Totem
Increase the Health of Healing Totem by 100-500.
Healing Totem
1
Outreach
Increase the deploy range of Healing Totem by 15-75%.
Healing Totem
1
Phantom
Heal for 100-500 over the duration of Ghost Walk.
Ghost Walk
1
Shamanic Might
Increase your maximum Health by 50-250.
Armor
1
Spirit's Grace
Allies inside your Healing Totem gain 8-40% increased Movement Speed for 1s.
Healing Totem
1
Thunderlord
Increase your maximum Ammo by 10-50%.
Weapon
1
Thunderstruck
Generate 6-30% of your Ammo for each unique enemy hit by Shock Pulse.
Shock Pulse
1
Totemic Rescue
Gain a 150-750-Health Shield for 3s after dropping to or below 30% Health.
Armor
1

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