Grohk The Lightning Orc

Being struck by lightning once is usually more than enough to kill someone, but after dozens of strikes, Grohk was still standing. Though it took him a while to realize it, he had been imbued with the power to control the lightning itself, and he put it to good use defending his tribe from a goblin attack that would have otherwise destroyed them. Seeing his newfound power as a sign from the weather-spirits, the rest of the Red River orcs immediately appointed him their chieftain. With the clash of the Magistrate and Resistance escalating, he sensed a new storm of a different sort brewing and joined the battle on behalf of his tribe.


Who is Grohk strong against? Who counters Grohk?
Check out PaladinsCounter.com to find out!
Health: 2200
Speed: 350

Top 5 Decks

Totemic Ward
Crackle
5
Spirit's Grace
5
Outreach
2
Monolith Totem
2
Shamanic Might
1
Spirit's Domain
Crackle
5
Thunderlord
4
Thunderstruck
4
Electrostatic
1
Shamanic Might
1
Maelstrom
Arc Lightning
5
Lightning Rod
4
Shamanic Might
3
Totemic Rescue
2
Conduit
1

Show all Grohk decks Create deck for Grohk


Talents

Maelstrom
Increase the damage of Lightning Staff to 75, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times.
Shock Pulse
Spirit's Domain
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%.
Weapon
Totemic Ward
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%.
Healing Totem

Cards

Arc Lightning
Increase the Chain range of Shock Pulse by 8-40%.
Shock Pulse
1
Astral Traveler
Increase your Movement Speed while using Ghost Walk by 10-50%.
Ghost Walk
1
Conduit
Increase your Movement Speed by 6-30% for 3s after hitting an enemy with Shock Pulse.
Shock Pulse
1
Crackle
Increase the duration of Healing Totem by 0.2-1s.
Healing Totem
1
Electrostatic
Increase your Ammo regeneration speed by 12-60%.
Weapon
1
Gale
Decrease the Cooldown of Healing Totem by 0.6-3s after activating Ghost Walk.
Ghost Walk
1
Haunting
Reduce the Cooldown of Ghost Walk by 0.6-3s.
Ghost Walk
1
Lightning Rod
Heal for 30-150 for each enemy hit with Shock Pulse.
Shock Pulse
1
Monolith Totem
Increase the Health of Healing Totem by 150-750.
Healing Totem
1
Outreach
Increase the deploy range of Healing Totem by 15-75%.
Healing Totem
1
Phantom
Heal for 100-500 over the duration of Ghost Walk.
Ghost Walk
1
Shamanic Might
Increase your maximum Health by 50-250.
Armor
1
Spirit's Grace
Allies inside your Healing Totem gain 6-30% increased Movement Speed for 1s.
Healing Totem
1
Thunderlord
Increase your maximum Ammo by 10-50%.
Weapon
1
Thunderstruck
Generate 6-30% of your Ammo for each unique enemy hit by Shock Pulse.
Shock Pulse
1
Totemic Rescue
Gain a 150-750-Health Shield for 3s after dropping to or below 30% Health.
Armor
1

Back