Grohk The Lightning Orc

Being struck by lightning once is usually more than enough to kill someone, but after dozens of strikes, Grohk was still standing. Though it took a while to realize Grohk had been imbued with the power to control the lightning itself, he put it to good use defending his tribe from a goblin attack that would have otherwise destroyed them. Seeing his power as a sign from the weather spirits, the rest of the Red River orcs immediately appointed him their chieftain. When the Realm erupted into civil war, he sensed another storm brewing and joined the battle on behalf of his tribe.


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Health: 2200
Speed: 355

Top 5 Decks

Totemic Ward
Crackle
5
Monolith Totem
4
Outreach
4
Totemic Rescue
1
Healing Rain
1
Spirit's Domain
Gale
3
Monolith Totem
3
Outreach
3
Thunderlord
1
Crackle
5
Totemic Ward
Outreach
5
Crackle
2
Healing Rain
5
Monolith Totem
2
Gale
1
Wraith
Healing Rain
2
Lightning Rod
3
Shamanic Might
5
Totemic Rescue
3
Gale
2
Maelstrom
Electrostatic
1
Arc Lightning
3
Thunderlord
5
Conduit
3
Thunderstruck
3

Show all Grohk decks Create deck for Grohk


Talents

Maelstrom
Your Weapon Shots reduce the Cooldown of Shock Pulse by 0.3s and Shock Pulse bounces 4 more times.
Shock Pulse
Spirit's Domain
Healing totem can now deploy at range and 100% of your healing to full health players becomes a shield.
Healing Totem
Totemic Ward
Allies healed by Healing Totem receive CC Immunity for 2s and Healing Totem heals for 40% more.
Healing Totem
Wraith
When you take lethal damage Ghost Walk activates and heals you for 15% of your maximum Health.
Armor

Cards

Arc Lightning
The bounce range of Shock Pulse is increased by 12-60%
Shock Pulse
1
Astral Traveler
Gain 25-125% additional Movement Speed during Ghost Walk.
Ghost Walk
1
Conduit
Gain 6-30% movement speed for 3s if Shock Pulse hits an enemy.
Shock Pulse
1
Crackle
Increase the Duration of Healing Totem by 0.6-3s.
Healing Totem
1
Electrostatic
Regenerate ammo 12-60% faster.
Weapon
1
Gale
Ghost Walk lowers the cooldown of Healing totem by 1-5s when Activated.
Ghost Walk
1
Haunting
Reduces the cooldown of Ghost Walk by 0.6-3s.
Ghost Walk
1
Healing Rain
Allies inside your Healing Totem are healed for 1-5% of their maximum Health per second.
Healing Totem
1
Lightning Rod
Hitting a champion with Shock Pulse heals for 30-150.
Shock Pulse
1
Monolith Totem
Increase the Health of Healing Totem by 250-1250.
Healing Totem
1
Outreach
Increase the area of Healing Totem by 10-50%
Healing Totem
1
Phantom
Increase the duration of Ghost Walk by 0.3-1.5s.
Ghost Walk
1
Shamanic Might
Increase your base maximum Health by 100-500.
Armor
1
Thunderlord
Increase your ammo by 10-50%.
Weapon
1
Thunderstruck
Recharge 6-30% of your ammo for every unique enemy hit by Shock Pulse.
Shock Pulse
1
Totemic Rescue
Dropping below 30% of your max Health grants you a 200-1000 Health Shield for 4s.
Armor
1

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