Grohk The Lightning Orc



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Health: 2500
Speed: 365

Top 5 Decks

Totemic Ward I
Gale
Crackle
Healing Rain
Outreach
Monolith Totem
Wraith I
Astral Traveler
Haunting
Totemic Rescue
Shamanic Might
Monolith Totem
Maelstrom I
Lightning Rod
Phantom
Shamanic Might
Thunderstruck
Astral Traveler
Totemic Ward I
Crackle
Gale
Phantom
Monolith Totem
Outreach
Spirit's Domain I
Haunting
Gale
Outreach
Astral Traveler
Monolith Totem

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Legendary Cards

Maelstrom I
Your Weapon Shots reduce the Cooldown of Shock Pulse by 0.255-0.39s and Shock Pulse bounces 4 more times.
Shock Pulse
Spirit's Domain I
Healing totem can now deploy at range and 85-130% of your healing to full health players becomes a shield.
Healing Totem
Totemic Ward I
Allies healed by Healing Totem receive CC Immunity for 2s and Healing Totem heals for 42.5-65% more.
Healing Totem
Wraith I
If you would have died, Ghost Walk instead and heal for 12.75-19.5% of your maximum Health.
Armor

Cards

Healing Totem
Deploy a totem with 1500 health that heals nearby allies for 420 Health every second and lasts 6 seconds.

Crackle
Increase the Duration of Healing Totem by 0.5-5s.
Healing Totem
Healing Rain
Allies inside your Healing Totem are healed for 0.5-5% of their maximum Health per second.
Healing Totem
Monolith Totem
Increase the Health of Healing Totem by 125-1250.
Healing Totem
Outreach
Increase the area of Healing Totem by 5-50%.
Healing Totem

Ghost Walk
Become untargetable and gain 20% movement speed for 1s. Removes all debuffs on use.

Astral Traveler
Gain 12.5-125% additional Movement Speed during Ghost Walk.
Ghost Walk
Gale
Ghost Walk lowers the cooldown of Healing totem by 0.5-5s when Activated.
Ghost Walk
Haunting
Reduces the cooldown of Ghost Walk by 0.25-2.5s.
Ghost Walk
Phantom
Increase the duration of Ghost Walk by 0.15-1.5s.
Ghost Walk

Shock Pulse
Fire a projectile that deals 150 damage and bounces between enemy players.

Arc Lightning
The bounce range of Shock Pulse is increased by 5-50%.
Shock Pulse
Conduit
Gain 2-20% movement speed for 2s for each unique enemy hit by Shock Pulse.
Shock Pulse
Lightning Rod
Hitting a champion with Shock Pulse heals for 12.5-125.
Shock Pulse
Thunderstruck
Reduce your Overheat by 2-20% for every unique enemy hit by Shock Pulse.
Shock Pulse

Armor/Weapon
A staff that creates a channeled beam of lightning dealing 75 damage per hit every .1 seconds. The Lightning Staff cannot be manually reloaded and instead recharges when not firing. Effective up to Medium Range.

Electrostatic
Regenerate overheat 4-40% faster.
Weapon
Shamanic Might
Increase your base maximum Health by 50-500.
Armor
Thunderlord
Your weapon can fire 4-40% longer before overheating.
Weapon
Totemic Rescue
Dropping below 30% of your max Health grants you a 100-1000 Health Shield for 4s.
Armor

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