Eagle Eye I
Headshots deal an additional 42.5-65% damage.
Transporter is now instant and its cooldown is reduced by 1.7-2.6s.
Steady Aim I
Hitting a fully charged shot will cause your next fully charged shot within 7s to deal 25.5-39% more damage.
Multiple Oppressor Mines can now affect the same target and Oppressor Mines now deal 85-130% more damage.
Kinessa throws out up to 2 mines that deal 4 damage every .2s to connected enemies. Oppressor Mines slow affected players by 30%.
Bonus Damage: Your Carbine deals 30% increased damage to enemies affected by Oppressor Mines.
Increase the beam range of Oppressor Mines by 15-150%.
The Cooldown of Oppressor Mine is reduced by 0.6125-6.125s.
Oppressor Mines slow enemies for 2.5-25% more.
Increase your maximum deployed mine count by 1-10.
Deploy a Transporter that teleports you to its location after a short duration.
Beam Me Up
Increases the flight speed of Transporter by 5-50%.
Bob and Weave
Increase your movement speed by 13.5-135% for 2s after deploying or teleporting through transporter.
Activating Transporter generates 2-20 ammo.
Heal for 5-50% of maximum health after teleporting to your Transporter beacon.
Charge up and fire a long range attack dealing up to 1200 damage.
Your Sniper attacks reveal enemies for 0.5-5s.
Increase your movement speed while scoped by 12.5-125%.
Reduce the time it takes to scope in and scope out by 10-100%.
Hitting an enemy with a fully charged shot heals you for 37.5-375.
A combination weapon that fires as an energy carbine or a powerful laser rifle. The carbine does 180 damage per shot every .15 seconds.
Hitting an enemy with your Carbine lowers the cooldown of Transporter by 0.125-1.25s.
You cannot be slowed below 50-95% of your base movement speed.
Lie in Wait
After 1s of standing still, regenerate 25-250 Health each second.
After getting a Kill Reload 4-40% faster for 5s.