Lillith the Heartless
Lillith, through ill-fortune and fear, has found herself on the path of this defiled discovery. Once a staunch defender of the Magistrate, Lillith was a confidant and friend of Lian; even becoming a border-lord in the far off lands over which Lian holds dominion. Yet, this proud life would not last forever. Gravely wounded in a border incursion by Resistance fighters, Lillith painstakingly crawled away from the battlefield, cursing those who brought her to death’s door. What Lillith didn’t know – what she couldn’t have imagined, was that the Abyss would reach out to her and offer her a gift…an offer that was too powerful to refuse. Now, Lilith reigns from her dark corners of the Realm. Aided by her unnaturally long life and keen mind, Lillith dashes from shadow to shadow with her deadly Heart of Crimson: a sinister weapon that swells with unnatural power whenever it tastes the blood of her enemies. Lillith works towards a Realm blessed by the bounteous gifts once bestowed on her...ones that nobody will be allowed to deny.
![<b>Heart of Crimson</b><br>Lillith shoots a charged bolt of blood from her esoteric cube every 1s, dealing 625 damage. Has a maximum Ammo count of 4 and is fully effective up to 200 units.<br><br><b>Passive - Blood</b><br>Lillith uses a modified Blood Health pool that acts as both your Champion Health and as a resource to cast her abilities. Both Swarm and Death Wings use some of her Blood to use.](/fileadmin/paladins/_processed_/9/9/csm_30610_d2a5e973e8.jpg)
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![<b>Blood Hex</b><br>Lillith casts a hex on an enemy or an ally, placing either a damaging or Healing effect on the target that applies over time. Enemies take 1.5% of their current Health every 0.325s, while Allies are Healed for a scaling value up to 600 every 0.5s based on the duration of the ability. Lillith regenerates Blood while Blood Hex is active. Has a range of 95 units.](/fileadmin/paladins/_processed_/3/c/csm_30611_28d6e7e020.jpg)
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![<b>Swarm</b><br>Lillith summons a circular swarm of bats to Heal her allies for 75 every 0.25s and damage her enemies for 55 every 0.25s. Hold down the activation button to channel this ability for longer, increasing the Healing and damage it does after activation. Has 3 channeled states depending on the duration of channeling. Lasts for 5.75s and has a range of 85 units. <br><br>Costs 825 Blood to cast.](/fileadmin/paladins/_processed_/c/6/csm_30609_66be11a998.jpg)
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![<b>Death Wings</b><br>Lillith leaps into the air and gains air control. Reactivate Death Wings to slam directly into the ground, dealing 225 damage in a 15 unit radius. <br><br>Costs 350 Blood to cast.](/fileadmin/paladins/_processed_/e/8/csm_30612_5955ea1565.jpg)
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![<b>Blood Moon</b><br>Lillith channels the Blood Moon, granting Allies 35% pure Lifesteal that is not affected by Anti-Heal. Lillith takes 50% less damage and moves 50% slower while activating this ability. During this ability, Lillith has increased Movement Speed, jumps higher, and regenerates 475 Blood every 1s. Lasts for 8s.](/fileadmin/paladins/_processed_/7/c/csm_30613_445b7bb2a7.jpg)
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Health: 750
Speed: 375
Speed: 375
There are currently no decks for the current patch. How about you you create one? :-)
Talents
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Cursed Accord
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Armor
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Maelstrom of Carnage
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
Swarm
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Murderous Intent
Your projectiles from The Crimson Heart now pierce and deal 90 more damage to subsequent enemies hit after piercing, but their size is reduced by 20%.
Weapon
Cards
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Blood Cannon
Increase extra Blood Health by 200-1000.
Armor
1
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Blood Sense
Hitting an enemy with Blood Hex will Reveal them to your team for 0.5-2.5s.
Blood Hex
1
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Charmed
Increase your ally's Movement Speed by 4-20% while they are marked by Blood Hex.
Blood Hex
1
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Convenient Leech
Reduce the effect of Crowd Control for allies within Swarm by 5-25%.
Swarm
1
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Enriched Blood
Increase the damage and Healing of Swarm by 4-20s.
Swarm
1
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Gloomy Nook
Gain a 150-750 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Armor
1
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Overflowing Delights
Increase the Radius of Swarm by 2-10%.
Swarm
1
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Sanguine Pact
Reduce the Cooldown of Blood Hex by 0.5-2.5s after activating Death Wings.
Death Wings
1
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Sharpened Slaughter
Increase Projectile Speed by 25-65%, but set your maximum Ammo to 2.
Weapon
1
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Sheer Ascent
Increase vertical movement of Death Wings by 5-25%.
Death Wings
1
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Symbiotic Relationship
Increase the Healing allies receive from Swarm by 4-20%.
Swarm
1
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Tainted Form
Gain 1-5% of Max Health when hitting a marked enemy.
Weapon
1
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Unholy Flight
Reduce your damage taken by 10-30% for 1.5s after activating Death Wings.
Death Wings
1
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Virulent
Reduce the Blood cost of Death Wings by 4-20% while an enemy is marked by Blood Hex.
Blood Hex
1
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Waning Moon
Reduce the Blood cost of Swarm by 5-25% while an ally is marked by Blood Hex.
Blood Hex
1
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Wings of Terror
Increase the lateral movement of Death Wings by 6-30%.
Death Wings
1
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