Octavia The Indomitable

Conflict is ancient, war is perspective, but survival is the only real objective. For those who survive, there is a better life somewhere past that conflict; that is what Octavia is fighting for: a better life for us all. The crucible of war has sharpened her battlefield instincts to a razor’s edge, but she had long left that life behind. However, after an attack against the Magistrate from Furia took her leg: Octavia's unwavering determination to the Magistrate reignited, and she re-enlisted to lead. Where there is hope, she will find that spark and fan it into a roaring blaze, inspiring her troops with unwavering loyalty. The greatest threats to the Realm will have to survive meeting Octavia, the Indomitable.


Who is Octavia strong against? Who counters Octavia?
Check out PaladinsCounter.com to find out!
Health: 2200
Speed: 360

Top 5 Decks

6.6 Jumpy octa
Jumper Octavia
Hell or High Water
Getting Jumpy
5
High Ground
5
Vantage Point
3
Determined Defense
1
Dominant Dome
1
Hell or High Water
Clean Shots
3
Interdiction
5
Dominant Dome
5
Vicious Circle
1
Determined Defense
1

Show all Octavia decks Create deck for Octavia


Talents

Asymmetric Warfare
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
Display of Force
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
Hell or High Water
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Cards

Air Supremacy
Reduce damage taken by 5-25% for 2.5s after activating Commanding Leap.
1
Clean Shots
Reduce your weapon recoil by 20-100% while using Commanding Leap.
1
Determined Defense
Increase your maximum Health by 50-250.
Armor
1
Dominant Dome
Increase the radius of your Distortion Field by 4-20%.
1
Entrenched
Reduce your damage taken by 5-25% while standing inside of your Distortion Field.
1
Fire and Maneuver
Increase your Movement Speed by 6-30% for 2.5s after getting a Killing Blow or Elimination.
Armor
1
Getting Jumpy
Reset the Cooldown of Commanding Leap after dropping to or below 10-50% Health.
Armor
1
High Ground
Increase the jump strength of Octavia's Commanding Leap by 5-25%.
1
Interdiction
Increase your maximum Ammo by 2-10.
Weapon
1
New Boots
Reduce the Movement Speed penalty of Designated Sights by 20-100%.
Weapon
1
Overwhelming Force
Generate 1-5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
1
Priority Requisition
Reduce the Cooldown of Distortion Field by 0.5-2.5s.
1
Snap To It
Reduce the time it takes to bring up Designated Sights by 10-50%.
1
Tactical Fire
Generate 1-5 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Weapon
1
Vantage Point
Reduce the Cooldown of Commanding Leap by 0.3-1.5s every 1s while standing inside of your Distortion Field.
1
Vicious Circle
Reduce the Cooldown of Distortion Field by 0.6-3s after activating Commanding Leap.
1

Back