Agility and claws

by Blurryface
3.3 351 views
2
0 +2
Share this deck


Adrenaline Junkie
Generate 1 Energy for every 80 damage done with your Submachine Guns.
SMGS
Harsh Training
Increase your maximum Health by 50-250.
Armor
2
Trespasser
Increase your jump height by 20-100% while Agility is active.
Agility
2
Raw Talent
Increase the Movement Speed boost of Agility by 4-20%.
Agility
5
Criminal Record
Gain 5-25% Lifesteal while in Dragon Stance.
Dragon Stance
4
Guild Tactics
Heal for 160-800 for each enemy hit with Skewer.
Skewer
2

Guide

Ok so koga is my main. I have him at 15xp or so at the moment. I made this deck and it’s worked for my personal play style very well. So the idea of the deck is that agility and dragon stance are a lot stronger than usual.

In agility you should be able to jump higher and move faster. This helps me stay alive when I am playing aggressively. Now since I like playing an aggressive style I have found that dragon stance can help me deal a lot of damage but I want to stay on the field so I have it life steal. This is very helpful to finish people off and then you can dash back and heal up and repeat the strategy. Again for the health I put harsh training and guild tactics in the deck. But the main cards are trespasser, raw talent and criminal record.

When it comes to items I recommend using life rip and kill to heal. To stay on the field and keep getting kills. This fits my play style.

I use adrenaline junkie because obviously I can’t always be in agility and dragon stance. This helps so that I can generate energy and get some quick damage while I’m waiting to get that 80 damage needed.

I hope that you find this deck helpful as I did. Remember I’m not a pro, I made this deck for people who like being able to jump around, run fast and play aggressive while staying in play.

Thanks,