Dead Zone damages shields for 50% of their maximum Health per second, and its cooldown is reduced by 3s.
Eliminations reduce active cooldowns by 10-50%
Increase the duration of Dead Zone by 0.5-2.5s.
Reduce the Cooldown of Seedling by 0.5-2.5s if you hit an enemy with Seedling.
Reduce the Cooldown of Dead Zone by 0.7-3.5s.
Heal for 50-250 Health when activating Flutter.