Best healing build

by lvcataclysmvl
1.9 14463 views
126
30 +96
Share this deck


Life Exchange
Shatters now instantly heals your target for 800 health but no longer explodes Illusions, and the cooldown is increased by 1s.
Shatter
Brittle
Reduce the cooldown of Shatter by 0.7-3.5s.
Shatter
5
Spring Bloom
When illusions die to an enemy reduce the cooldown of Illusion by 0.5-2.5s.
Illusion
2
Tangible
Increase Health by 50-250.
Armor
4
Encouragement
Eliminations reduce all active cooldowns by 1-5s.
Armor
3
Carry On
Your Illusions last 1-5s longer.
Illusion
1

Guide


Brittle- Reduces the cooldown of shatter to 3 seconds formerly 2 ( as of 2.01 patch featuring Imani) allowing you to heal primarily with life exchange I recommend tanks invest in rejuvenate to maximize the amount of healing received

Spring Bloom- Used as secondary healing failsafe. Illusions now act as a good secondary healer to heal a nearby ally for 420 every 1.2 seconds that's lower priority whilst you heal a more important teammate with shatter.

Tangible- Insures you are not being healed by illusions considering illusions will prioritize allies with the lowest health. higher health pool decreases the chance of you being healed over a lower health teammate.

encouragement- I use this card when in tough situations, for example, I'm in the middle of a 1v1 and I manage to barely kill the enemy I can throw down and illusion and heal quickly before getting back into battle.

carry on- (throw away card) Illusions last 8s or until they're killed making this unnecessary to increase the spawn, as you can always spawn another before one illusion dies but it helps you focus more on using life exchange to heal than managing illusions.


CARDS

Haven- little more protection is always nice, though usually I stand behind frontlines and use them as human shields while healing so I'm harder to hit. Haven is really a last resort, blast shields and resilience are also good this cards mainly preference and depends who's on the enemy team.

Morale Boost- Ying's ultimate is very useful when the enemy team is contesting or you're trying to make a push so having it quicker is all the more useful.

Kill to heal- Now this may sound funny considering this build is full healing and removes her main source of damage (shatter), however I play alongside frontlines a lot as you need to be close range to heal with life exchange so kill to heal helps me stay alive without wasting your illusions heals on yourself all you need to do is shoot an enemy when you see one and let your teammates do the rest.

Cauterize- self-explanatory it benefits your team by decreasing the healing the enemy healer does and increases the chance your team will cap the objective.

Well, that's everything I hope this build helps you the same way it helps me and hopefully, we can make Ying a more popular healer with it.