Combat Trance Build

by d3rpyb01
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Predatory Instincts
Bladed Chakrams are able to bounce 2 additional times before disappearing.
Weapon
Instrument of Fate
Reduce the Cooldown of Combat Trance by 0.4-2s for each enemy hit by Heavy Blade.
Heavy Blade
5
Bragging Rights
Hitting enemies with Bladed Chakrams Heals you for 15-75.
Weapon
2
Honed Senses
Generate 0.6-3% Ultimate charge every 1s while Combat Trance is active.
Combat Trance
2
Imbued with Purpose
Reduce the Cooldown of Heavy Blade by 0.6-3s.
Heavy Blade
3
Crowd-Pleaser
Generate 1-5 Ammo after activating Combat Trance.
Combat Trance
3

Guide

Before I begin the breakdown, please note that all 3 talents work (almost) equally well with this build, so pick your favorite! This deck focuses on Combat Trance as the name implies. The cooldown is reduced everytime we hit an enemy with Heavy Blade, and we get 3 ammo regen each time we activate it, as well as increase ult charge rate. Now while it's possible to lower the cooldown of Heavy Blade even more to keep resetting Combat Trance, it's just not necessary. I have run this build several times and found that 2 Chronos is all you need to have an incredible loadout. For items I also recommend Life Rip and maybe Morale Boost. This way of playing Tiberius is usually frowned upon, but nonetheless it is fun to play and easy to win, if you know what you are doing, that is.