Tendril gains a second charge, but its Cooldown is increased by 2s.
What May Come
Reduce the damage you take by 4-20% for 3s after activating Tendril.
Dance with Fate
Reduce the cooldown of Tendril by 0.6-3s.
Consuming Darkness stacks Heals you for an additional 10-50 per stack.
Increase your maximum Health by 50-250.
Unified in Purpose
Reduce the damage you take by 10% for 1-5s after hitting an enemy with Dark Siphon.