Double Healing

by Wildstreak
1.8 364 views
0
0 0
Share this deck


Rocket Barrage
You may hold up to 3 charges of Missile Launcher.
Missile Launcher
Crystal Capacitor
Reduce the Cooldown of Missile Launcher by 0.7-3.5s.
Missile Launcher
1
Opulence
Heal for 100-500 health when activating Missile Launcher.
Missile Launcher
3
Refraction
Reduce the Cooldown of Emitter by 1-5s.
Emitter
5
Nanotechnology
While Emitter is active, heal for 50-250 Health each second.
Emitter
3
Warden
Increases the duration of Emitter by 1-5s.
Emitter
3

Guide

This deck gets you healing off 2 abilities, Rocket Launcher and Emitter, plus lowers both their cooldowns to about 7 seconds each giving you good sustain before adding in healing received from any Support.

For items I prefer at start to choose Defensive first either Blast Shields or Haven based on enemy team comp later adding a Healing item either Rejuvenate or Life Rip based on what your healer has to do. I will get both the Defensive and Healing items to Tier 2 before considering buying into anything else then would get whatever fits from Utility and Offensive though Morale Boost is a preferred pick for procing the Ultimate more often.