Ensnare

by NS.ART
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Ensnare
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
Net Shot
Gotcha
Increase your Movement Speed by 10-50% for 3s after using Net Shot.
Net Shot
5
Bully
Gain 12-60% Lifesteal against targets Slowed by Net Shot.
Net Shot
4
Concussion
Reduce the Cooldown of Net Shot by 1-5s.
Net Shot
4
Leg Day
Increase the jump strength of Heroic Leap by 5-25%.
Heroic Leap
1
Vigor
Regenerate 1 Ammo every 0.5s for 0.5-2.5s after activating Recovery.
Recovery
1

Guide

0) Ensnare is a quite balanced build, with which you can damage your enemy much, but you are still relatively stable.

1) When you play against a bunch of tanks, but you want to jump in fast like you do with Bounce House. So the fact that your damage is increased against targets, which you slowed with your Net Shot, makes it a more elegant and safer approach to flanking and less rambunctious. However it's not always the best option when going against someone, who can clean crowd control effects such as Evie or Koga.

2) The card Bully is defining the playstyle of this deck very well and it should be kept at a hight level. Nevertheless, this deck is very adaptable, the cards Gotcha and Concussion can be exchanged easyly for Stomping Ground, for example, which forces you to play a more aggressive style. The two resting support cards can be replaced by Rapid Sustain easyly aswell.

3) With this build, Buck's role, the flank, comes out well, because the goal is to challenge the backline and shoot a nice burst on a squishy single target. Here, Heroic Leap can be used as oppurtunity for escape and has not to be used for rushing the enemy. Thanks to the card Bully, Recovery mustn't be used to heal you in a fight - just shoot them!

4) Itemization: Life Rip is very important in this build, because diminishing returns does not work here. Chronos can be useful too, because we are not using stomping ground on a high level. Other items: Nimble, Kill To Heal, Deft Hands, Haven and Resilience