Extremely offensive Terminus

by gabriel5ben9
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4
1 +3
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Seething Rage
Attack 20% faster when you have no Charges of Calamity Blast stored.
Weapon
Hulking Monstrosity
Gain 150-750 Health.
Armor
2
Despoiler
Heal for 100-500 for every enemy you hit with Shatterfall.
Shatterfall
4
Blood and Stone
Gain 10-50% Lifesteal against enemies affected by Shatterfall for 3s.
Shatterfall
4
Wrecking Ball
Increase the leap distance of Shatterfall by 10-50%
Shatterfall
3
Unfeeling
Gain 8-40% damage reduction for 3s after landing from Shatterfall.
Shatterfall
2

Guide

This deck is used for extremely offensive gameplay.

As you will not be defending too much, this deck is reccomended for matches with a great support, such as Seris in your team (you can also combine Seris's ultimate with Terminus's ultimate for a great damage).

If you do not have a great support in your team, keep Blood and Stone IV, but if you do, put some more points at Unfeeling or another card that you prefer to be stronger.

As you can see, the deck has all the Shatterfall cards, so it's going to be the most used ability for this deck, and because of the legendary, get rid of Calamity Blasts as soon as possible.

For this deck I reccomend the Following items (you can choose whatever you want, these are just suggestions):

DEFENSE: For this one I reccomend Resilence if you have a good support, so then you will reduce CC, making Inara's Ultimate, Pip's Ultimate, Jenos's Void Grab, and other CC attacks practically useless against you.

If you have a good support, choose Blast Shield if there's a Bomb King or Drogoz in the enemy team, or choose Haven in any other situations.

UTILITY: For this one you can choose any, because all of them will help you. The one I reccomend is Nimble, once Terminus is the slowest champion and it can help you get behind enemy shields, such as Fernando's. It can also help you escaping enemy fire.

HEALING: This is the easiest choice: Rejuvenate if you have a support in your team, or Life Rip if there's no support at your team.

OFFENSE: This is a variable one too. First: If there's a Inara in the enemy team, take Bulldozer. It's max level makes you break Inara's wall in three hits and her totem with one. If there's a enemy tank with a good shield, such as Fernando or Makoa, take Wrecker. At it's max level, you will deal about 2000 damage in shields per hit. If the enemy has a Seris, take Cauterize.

 

So that's it guys, I hope you like this deck and guide! I'm from Brazil, so sorry for any spelling or grammar errors!

 

 

 

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