Fire Bomb Aggro

by Jaron
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Burn, Monster!
Fire Bomb now Cripples enemies and deals 50% more damage.
Fire Bomb
Salamander Hide
Reduce self damage taken from Fire Bomb by 20-100%
Fire Bomb
5
Volatile
Reduce the cooldown of Fire Bomb by 1-5s.
Fire Bomb
4
Incensed
Gain 8-40% movement speed for 4s when activating Fire Bomb.
Fire Bomb
1
In The Fray
Activating Nade Launcher grants 4-20% damage reduction for 3s.
Nade Launcher
2
Primal Might
Getting an elimination reduces all active cooldowns by 10-50%
Armor
3

Guide

Basically, I play this as sort of an aggro, flank, damage champion. Activating fire bomb in large groups adds pressure and with Burn, Monster on it'll cripple enemies and add that 50% extra damage also good for getting snipers like Kinessa and Strix to back off or even take them out of the round. With Salamader Hide V you can CQC with the fire bomb and not be affected by it adding more pressure to enemies while you unload clips on them and hit them with your Nade Launcher getting that small damage reduction from In The Fray II as well. I usually get a fare amount of eliminations which reduces my cool downs due to Primal Might III. So it's fairly simple to flank enemies, or even help hold the objective using this strategy. But that's just me.