Scorch
Increase the damage of Fireball by 30% and deal 20% increased damage for each subsequent target hit after the first.
Fireball
Heat Transfer
Reduce the Cooldown of Charge by 0.5-2.5s for every 1000 damage your Shield takes.
Shield
2
Running Start
Increase your Movement Speed by 10-50% for 3s after using Charge.
Charge
5
Looks That Kill
Reduce the Cooldown of Charge by 0.6-3s after hitting an enemy with Fireball.
Fireball
2
Incinerate
Reduce the Cooldown of Fireball by 0.4-2s.
Fireball
3
Unstoppable Force
Apply a Knockback of 800-1600 to enemies hit by Charge.
Charge
3
Guide
Haven't tried this deck before. It might not be a winning one. It's a hybrid of my Fastnando build.
It uses speed to escape from overwhelming damage to... not die. Also a knock back card for those pesky tanks on the point. Experimented with the Fireball cards to increase his DPS alongside with his Legendary Card: Scorch.
Item purchases are mostly map reliant, but I choose Nimble II and Cauterise II in most situations. The unexpected speed buff he gets can outrun most pursuers. Veteran is stellar if you can run away from most situations if your healer isn't quite cutting it, but Rejuvenate and a good pocket heal is great for ending enemy engagements.
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