Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
Magic in the Blood
Reduce the Cooldown of your next Chain Heal by 0.1-0.5s after hitting an enemy with Sigil. This effect stacks.
Grant 1-5% Damage Resistance for 2s to each player to which Chain Heal bounces. This effect stacks.
Grant 0.17-0.85% Ultimate Charge to each player to which Chain Heal bounces.
Rest and Relaxation
Increase your maximum Ammo by 2-10.
After taking 2000-1500 damage, your next use of Chain Heal does not cause it to go on Cooldown.