Life Exchange
Shatters now instantly heals your target for 800 health but no longer explodes Illusions, and the cooldown is increased by 1s.
Shatter
Brittle
Reduce the cooldown of Shatter by 0.7-3.5s.
Shatter
5
Carry On
Your Illusions last 1-5s longer.
Illusion
4
Rewind
Swapping to the spot of a dead Illusion spawns an illusion with 20-100% Health.
Dimensional Link
1
Spring Bloom
When illusions die to an enemy reduce the cooldown of Illusion by 0.5-2.5s.
Illusion
4
Fracture
Activating Shatter heals your illusions for 20-100% of their Maximum Health.
Shatter
1
Guide
Sooooo, this is a build for ying focused on keeping your illusions alive/always placed down
We start with Brittle V cause life exchange needs it to maximize healing
Then we have Rewind I . I use rewind in every single one of my builds so that if i teleport away i can leave healing for my teammates.
Rewind also pairs well with Fracture I. Fracture definitely shines better in builds with squadron but its still really effective at keeping consistent healing and its level is low enough to not interrupt carry on.
Now for the 2 most important cards apart from Brittle:
Carry On IV: This is crucial since it lets you have your illusions put up for 12 seconds, which means youre gonna be able to heal 3 people (Two with each illusion and one with shatter) in a much more consistent way (cause it lasts waaaay longer) than if you were running squadron instead of this card.
Spring Bloom IV: A good ying player is characterized by two things: Knowing how to use the teleports perfectly and knowing when to place down illusions in front of allies to block enemy shots. Spring Bloom lets you do this without making you lose the ability to spawn more illusions. Also, it will generally let you keep your illusions up most of the time when they get destroyed, which is crucial because this build does not have squadron, which prevents illusion destruction
Also remember: Stay in the back. YOURE A HEALER you need to stay alive to heal ppl
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