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Extension
Increase the range of Chain Heal bounces by 40%.
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Refreshing Break
Grant 0.17-0.85% Ultimate Charge to each player to which Chain Heal bounces.
Chain Heal
5
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Magic in the Blood
Reduce the Cooldown of your next Chain Heal by 0.1-0.5s after hitting an enemy with Sigil. This effect stacks.
Weapon
5
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Rest and Relaxation
Increase your maximum Ammo by 2-10.
Weapon
2
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Mystic Mastery
Increase your maximum Health by 50-250.
Armor
2
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Future Generations
After taking 2000-1500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Chain Heal
1
Guide
Just Spam Heal.