Increase the range of Chain Heal bounces by 40%.
Grant 0.17-0.85% Ultimate Charge to each player to which Chain Heal bounces.
Magic in the Blood
Reduce the Cooldown of your next Chain Heal by 0.1-0.5s after hitting an enemy with Sigil. This effect stacks.
Rest and Relaxation
Increase your maximum Ammo by 2-10.
Increase your maximum Health by 50-250.
After taking 2000-1500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Just Spam Heal.