All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Increase the duration of Astral Mark by 0.4-2s.
Reduce the Cooldown of Astral Mark by 0.4-2s.
Increase the range of Astral Mark by 4-20%.
Heal for 40-200 every 1s for 10s after applying Astral Mark.
Reduce your active Cooldowns by 20-100% if a victim of your Void Grip dies within 4s of being hit by the ability.
For Jenos, walls are no limits. He can also heal his allies through walls and is therefore ideal in a team with flankers and damage dealers. "Astral Cycle IV" and "Retrograde IV" are there to provide more healing. "Lightyears IV" is there so that you can support allies outside of a fight. With "Relativity II" you get self-healing. The last card is a gap filler. I chose "Falling Star" because in some situations you have reduced cooldown.
as items take first chronos then kill to heal and then nimble or haven or veteran