Heal

by Soul
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Luminary
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Astral Mark
Astral Cycle
Increase the duration of Astral Mark by 0.4-2s.
Astral Mark
4
Retrograde
Reduce the Cooldown of Astral Mark by 0.4-2s.
Astral Mark
4
Lightyears
Increase the range of Astral Mark by 4-20%.
Astral Mark
4
Relativity
Heal for 40-200 every 1s for 10s after applying Astral Mark.
Astral Mark
2
Falling Star
Reduce your active Cooldowns by 20-100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Void Grip
1

Guide

For Jenos, walls are no limits. He can also heal his allies through walls and is therefore ideal in a team with flankers and damage dealers. "Astral Cycle IV" and "Retrograde IV" are there to provide more healing. "Lightyears IV" is there so that you can support allies outside of a fight. With "Relativity II" you get self-healing. The last card is a gap filler. I chose "Falling Star" because in some situations you have reduced cooldown.
as items take first chronos then kill to heal and then nimble or haven or veteran