Increase the range of Chain Heal bounces by 40%.
Rest and Relaxation
Increase your maximum Ammo by 2-10.
Magic in the Blood
Reduce the Cooldown of your next Chain Heal by 0.1-0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Health by 50-250.
Heal for 50-250 when you use Envelop.
After taking 2000-1500 damage, your next use of Chain Heal does not cause it to go on Cooldown.