Spirit's Chosen
Mending Spirits immediately Heals your target for an additional 250.
Mending Spirits
Eerie Presence
Reduce the Cooldown of Mending Spirits by 0.5-2.5s if you miss.
Mending Spirits
4
Many Gourds
Reduce the Cooldown of Gourd by 0.8-4s.
Gourd
5
Swift Spirits
Increase the Movement Speed of allies affected by Mending Spirits by 5-25%.
Mending Spirits
4
Otherworldly
Gain a 75-375-health Shield for 3s after Slither ends.
Slither
1
Possession
Reduce your damage taken by 4-20% while Healing an ally with Mending Spirits.
Mending Spirits
1
Guide
The essential cards here are eerie presence, swift spirits and many gourds. You shouldn't change any of the points on these cards (except swift spirits for a low mobility comp)
The other cards are not as important. You can change them for cards like feed the spirit or incorporeal, depending on your playstile and comp you play in. But for me these cards work the best.
If you lower the points of swift spirits (what you normaly shouldn't) you should definitely put it in otherworldly, because it's a great escape tool or way to win a one vs one against the flank.
I think that's everything to say about this, so try different versions of it try what fits you best and have fun with this set in the realm :).
Love Gwantmastwer UwU≤3
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