Heal/main

by ADVCT (TOP 24 DAMBA)
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Spirit's Chosen
Mending Spirits heals for an additional 300 Health upfront.
Mending Spirits
Eerie Presence
Reduce the Cooldown on Mending Spirits by 0.5-2.5s when you miss.
Mending Spirits
4
Many Gourds
Reduce the cooldown on Gourd by 0.5-2.5s.
Gourd
3
Ritual Magic
Heal for 15-75 health per second while healing an ally with Mending spirits.
Mending Spirits
1
Possession
Gain 4-20% damage reduction while healing an ally with Mending Spirits.
Mending Spirits
4
Swift Spirits
Mending Spirits grants 7-35% Movement Speed to allies.
Mending Spirits
3

Guide

Eerie Presence is a mandatory card when it comes to damba so have it to a 3 or 4
Many gourds is also a very good card, because it lets you cycle through gourds super easily (At basic levels, w/ chronos 3 the gourd lasts for 4,8s and the cooldown is 5 s
Ritual magic is just a filler card to help with flankers and self sustain have it at a 1 or 2
Possession is the flank counter card + the extra DR is one of the most helpful thing in this world.
Swift Spirit will always help your tanks and flanks to chase their pray (Terminus, Talus, Inara, etc.). Keep in mind its also a free 21% speed bonus (Nimble 2)