Impulse vs Grohk (unbound)

by Anonymous
OB65 861 views
2
0 +2
Share this deck


Impulse I
Increase the damage of Blast Shot by 297.5-455 and reduces the Cooldown by 2s.
Blast Shot
Blast Shower
Blast Shot's Cooldown is reduced by 0.25-2.5s for every enemy hit.
Blast Shot
1
Drain Life
Blast Shot heals you for 50-500 over 2s for each enemy hit.
Blast Shot
1
Kinetics
Blast Shot reduces healing by 4-40% more.
Blast Shot
1
Quiver
Increase your Ammo count by 1-10.
Weapon
1
Somersault
Dropping below 7.5-75% health resets the cooldown of Dodge Roll.
Armor
1

Guide

Simply put, I personally used this build against a team using Lvl 10 Grohk cards and despite being the only one with consistent area damage we were able to win. As long as you can land your blast shots on the enemy team when they are grouped up Impulse with Blast Shower allows you to constantly apply an AoE cauterize while also having high amounts of damage output from the CD resets. Drain Life helps you stay alive longer without needing focused by your healer. Replacing Somersault with Lunge is perfectly fine if you'd prefer the distance. Give the build a shot in unbound if you ever come across a Grohk with a high lvl totemic ward build.

Back