Sand Trap
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s.
Crippling Arrow
Strike True
Heal for 70-350 after hitting an enemy with Crippling Arrow.
Crippling Arrow
5
Oasis
Heal for 80-400 after using Withdraw.
Withdraw
3
Bullseye
Reduce your active Cooldowns by 10-50% when you get an Elimination.
Weapon
1
Quicksand
Reduce the Cooldown of Crippling Arrow by 0.6-3s.
Crippling Arrow
4
Shimmer
Reset the Cooldown of Withdraw after dropping to or below 15-75% Health.
Withdraw
2
Guide
plya as much as possible with crippler arrow to be able to deal more damage with it thanks to the gold card like that you are able to kill a cassie/furia/androxus by only a cripple arrow and a normal one (both full charge) and if they try to counter that by buying the more health capacity, you will be able to EZ them with the health drain capacity and the cards which give you back HP (spike true/oasis). the goal of the deck is not to take kill but to annoy damage,flanc and healer by making massive damage with one shot, you have to avoid 1v1 with champ with high mobility/dps as Talus, if you can't avoid it just temporize till your cripple arrow come back, it will do 1300 damage, combined with rapid shot with good aim you would be able to win a 1v1 situation if their obstacles.
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