Guide
-Card Explanations-
- Brittle V: With life exchange it's a damn nice card to heal your teammates up in no time.
- Rewind I: I use this little tech card a lot and learned to love it, it's my baby. You don't have to make it more than I, because after you teleport out of a sticky situation you can calmly heal up and teleport to your teammates again before Dimensional Link is over.
- Carry On III: This is really nice for healing up large groups because it's more likely you will have to take your time to heal up your friends and of coarse, spam that right click on them as hard as you can.
- Spring Bloom III: Noice card to get illusiions back after they got destoyed by an enemy
- Spring Forward III: Fits in quite well here in this deck build to confuse your enemies or to teleport back telling for your teammates to lead the enemy team to you and then teleport behind them do your damage and then teleport back before Dimensional Link is over.
-Buying Ingame-
- Morale Boost (Try to get this at least to Lvl III, because Yings Ult is very strong and this is a must buy for any game)
- Chronos (This helps with Dimensional Link to get out of situations more often, where you otherwise can't get out. Also really nice to spam illusions or right clicks to heal your friends)
- Resilience/BlastShields/Haven (Situational preferences here, but all three nice to keep you alive)
- Cauterize/Wrecker/Bulldozer (Again situational circumstances, but nice to kick Shields, Buildings or Enemies :D)
-Card Replacements and Stuff-
- Spring Forward III -> Shuffle III
- Carry On III -> Carry On V (Spring Bloom III -> Spring Bloom I, if you want to play more passively)
-Tips & Tricks-
When you Teleport with no active illusion, you will teleport to the position where your last illusion was. This is very good with Rewind. Many people think that you just tp randomly across the map and get disorientated very quickly. Also this deck is all about team play and team communication! For the love of god try staying with your team mates and only, ONLY go away from them to flank or getting a final killing blow of a important enemy player role!!
Be sure to also check out my other Ying guide where I show you how to play a nice aggressive deck viable in TDM and others. https://paladinsdecks.com/deck/show/high-burst-damage/
Here is a very important tip copy of my other guide!
NOTE: If you want to play this deck how it's meant to, you will have to master Dimensional Link Placements, try placing your illusions passivly behind a wall or a corner where they can still heal your friends. If you Chase down hurt enemies on a highground try placing a illusion there, teleporting to this illusion and getting the killing blow. You will have to absolutely know the in's and out's of Dimensional Link! Try to memorize where your last dead illusion was to get out of trouble with a nice Teleport! If you don't do all of that then you will get disorientated and maybe Teleport into the whole enemy team and die. Dimensional Link is the biggest learn curve of Ying, a good player can freak out or completely confuse any enemy they're facing with good teleports!
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