Aerial Assault
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
Advance
No Chill
Increase your Movement Speed while firing by 5-25%.
Weapon
4
Fuel Reserves
Increase the travel distance of Advance by 7-35%.
Advance
5
Refraction
Reduce the Cooldown of Emitter by 1-5s.
Emitter
2
Air-Cooled
Heal for 80-400 after activating Advance.
Advance
2
Warden
Increase the duration of Emitter by 1-5s.
Emitter
2
Guide
Use advance as a tool to give your self more mobility. Emmiter has been buffed a bit in order to make it a bit more useful
Back