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Treacherous Ground I
Warder's Field has a {scale=42.5|2.5}% increased radius and now cripples.
Warder's Field
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Crag
Impasse gains {scale=6|6}% more Damage Reduction from Earthen Guard.
Impasse
1
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Stone Bulwark
Heal for {scale=15|15} Health per second during Earthen Guard.
Earthen Guard
1
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Whetstone
Eliminations grant you {scale=5|5}% Reload Speed for 5s.
Weapon
1
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Sacred Ground
Standing in Warder's Field grants you {scale=2.5|2.5}% Damage Reduction.
Warder's Field
1
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Standing Stones
Reduce the Cooldown of Warder's Field by {scale=.5|.5}s.
Warder's Field
1
Guide
Treacherous Ground - so you have a bigger aoe for the damage reduction it gives and stops escape enemy abilities Crag - because mothers grace isn't being used for this build this should keep impasse up for the entire duration Stone Bulwark - heal yourself for 900 health over the 40% damage reduction effect(no idea if the increased healing increases this but if it does it would be 1440 instead) Whetstone - kills and assists = better reload speed Scared Ground - activate earthen guard, activate warders field = you now have 40% damage reduction Standing Stone - so earthen guard and warders field got the same cooldown that way you can live more and score those eliminations
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