My main loadout

by Gm support main
2.3 213 views
1
0 +1
Share this deck


Luminary
Any ally affected by your Astral Mark deals 15% more weapon damage.
Astral Mark
Astral Cycle
Increase the duration of Astral Mark by 0.5-2.5s.
Astral Mark
5
Retrograde
Reduce the Cooldown of Astral Mark by 0.5-2.5s.
Astral Mark
5
Lightyears
Increase Astral Mark's range by 10-50%
Astral Mark
3
Relativity
Applying Astral Mark heals you for 40-200 Health per second over 10 seconds.
Astral Mark
1
Heavenly Pull
Increase the Range you can use Void Grip by 10-50%
Void Grip
1

Guide

Ok so let’s start hi I’m a gm player who plays mostly support I’m going to give you a brief run through on why i choose everything in my loadout. I hope you enjoy!

Luminary: this is the best talent as for 10 seconds your allies gain so much more damage. This also gives jenos heal more utility.

Astral cycle: this is what you really want because it can increase your healin by a a massive amount and grants so much more sustain to your team mates. You want your teammates to have he most healing possible really and this is the best way to do this.

Retrograde: this is a must because you want to have your heal up as much as possible as Je is usually has a while 8 seconds between each heal but with this card at level 5, it is on a 5.5 second cooldown. This lets you heal more often and become a more versatile healer.

Lightyears: this is very good to have for any map as you always need more range. It will grant you the ability to position better and stay safer which as a support, is very very important.

Relatively: this gives jenos a decent amount of self sustain giving you 400 health when you heal an ally. I personally love this as a filler card by this is just up to you and I am choosing what I like the most.

Heavenly pull: this I use because it can help your team get Elims without putting yourself in close range danger. This also slows you to escape better because you can catch them from further away and get back to your team. Again though this is still just my personal preference for a filler card.

For items, I usually start off with chronos definitely because it allows you to heal quicker and void grip quicker which is ever a bad thing. I would advise you to ask your teammates to By rejuve at first because it negates early caut. I also like to get haven as your a high priority target as your teams main source of sustain. Then I like to get caut or master riding depending on how I’m feeling but Again that is really me as I like to be sort of agressive and output damage as well as healing. But don’t forget HEALING COMES FIRST! as for master riding , if you do end up getting picked off, you can get back into the fight and support your team quicker.

That was my mini little quote on why I pick this jenos loadout.