Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 50%.
Reduce the Cooldown of Sanctuary by 0.6-3s after using Reckoning.
Heal for 5-25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 0.3-1.5s after using Reckoning.
Increase the distance traveled by Conviction by 6-30%.
Heal for 70-350 for each enemy hit with Reckoning.