Undying
Below 40% Health gain 20% Damage Reduction.
Armor
Devastation
Hitting an enemy with Calamity Blast heal you for 50-250 per hit.
Calamity Blast
2
It Follows
You cannot be slowed below 60-100% of your base movement speed.
Armor
1
Playing God
Heal for 5-25% of the damage absorbed by Power Siphon.
Power Siphon
4
Strength of Stone
Gain up to 4-20% damage reduction based on the number of Charges you have stored.
Calamity Blast
5
Hulking Monstrosity
Gain 150-750 Health.
Armor
3
Guide
This build centers around you being on the point at all times. This means that at the beginning of every round and life, you go directly to the point and charge face first into damage. If you try and flank or go for eliminations with this build, you're going to fail miserably.
This build works best with a dedicated healer by your side.
Actions:
1. Get to the point/objective
2. Face towards the target dealing the most damage to you
3. Activate Power Siphon and watch your health recover by 20% of the damage you absorb
3a. If you can, try and get multiple enemies firing at your power siphon
3b. A trick I love is to pretend to charge at the enemies so they start firing on me, then pull out power siphon for some easy heals and calamity charges
4. Keep your calamity charges for as long as possible, they provide extra damage reduction on top of your Undying legendary card as you weaken
4a. If you run low on health and your healer is sort of dead, release your Calamity Blast at the biggest target (so you hit all of them) for a quick 500 point heal
5. Stay on the point, activate Shatterfall if an enemy goes after your healer
Upgrade Path
Morale Boost - I recommend trying to get this first as it will allow you to revive yourself early and often
Haven or Blast Shields - for those shots that make it through your Power Siphon
Rejuvenation - if you have a really good healer, you can get this first to absolutely stonewall enemies
Cauterize or Wrecker - Alter depending on the enemy you're facing
Card Explanation
Devastation 2 - I kept at 2 as you should be surviving mostly from your Power Siphon and healer, this isn't a self-sufficient build
It Follows 1 - This is kind of a throwaway card that prevents the already slow Terminus from being slowed too much further
Playing God 4 - Kind of self-explanatory, more reliable healing than Devastation
Strength of Stone 5 - Prevents even more damage in normal situations and makes you really beefy when you're below 40% health
Hulking Monstrosity 3 - Another throwaway, there to beef you up further
Alternatives:
Hulking Monstrosity 3 to 1, Playing God 4 to 5, Devastation 2 to 3
It Follows 1 to Necromantic Might 1
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