Tanks Shredder Jumpy Maeve

by Shadowpuppy
1.3 4581 views
49
5 +44
Share this deck


Master of Arms
Successful Hits with your Submachine Guns cost no ammo.
Weapon
Trespasser
Gain 20-100% increased jump height while Agility is active.
Agility
4
Wanted
Gain 4-20 Ammo per second while Agility is active.
Agility
4
Wind's Embrace
Heal 20-100 Health per second while Agility is active.
Agility
4
Memento
Gain 14-70% Crowd Control and Slow Reduction.
Armor
1
Harsh Training
Increase your maximum Health by 50-250.
Armor
2

Guide

This build blows shields and walls down with ease.

The legendary works on deploy and shields so burst them down at all times.

Agility last 4 seconds it takes about 5 seconds to generate a bar of energy so you should be running agility almost all the time.
With two to one bars in reserve for a dash

The jump is high enough to confuse enemies much in the same way Maeve does.
It also makes jumping up on low platforms quick and easy.

If you can hit shots you will never run out of ammo as the shots you do miss will regenerate with agility
If you find your self stopped and blowing down an inara wall use agility anyway to top of your ammo and health while you wait to break it.

Nimble is a must as you are playing a maeve like confusing erratic shoot them in the head style

This is not just a tank killer but it doesnt hurt you to blow down a shield for no ammo before you move on to other targets an sheilds are normaly pretty easy to hit.
Anything not moving is toast, illusions turrets walls totums and does realy affect you with no ammo usage.

Back