Mother's Grace
Reduce your damage taken by 10% and gain Immunity to Crowd Control while Earthen Guard is active.
Earthen Guard
Geomancer
Reduce the Cooldown of Earthen Guard by 0.5-2.5s.
Earthen Guard
3
Rolling Stones
Reduce your active Cooldowns by 8-40% after getting an Elimination.
Armor
1
Sacred Ground
Reduce your damage taken by 5-25% while standing in Warder's Field.
Warder's Field
3
Steadfast
Increase your maximum Health by 150-750.
Armor
5
Stone Bulwark
Heal for 25-125 every 1s while Earthen Guard is active.
Earthen Guard
3
Guide
(Use Google translate, sorry for any mistakes)
Our task is to tank at the point, get heal and kill the enemy healer. If the team has another point tank, then it is better to take an aggressive tank, like Raum (if the enemy team has no control) or Ash. If by some miracle you took Inara, then our task is to flank. Killing an enemy healer is always useful, but you must try not to die.
So, let's move on from the obvious to the deck itself:
Geomancer: since Warder's Field is not our main defense, but only gives us damage reduction, I took this card instead of Standing Stones. You can try experimenting, but personally I am more comfortable playing with this card.
Rolling Stones: a card to cover an empty slot. You can change it for something else like Standing Stones. I like this card.
Sacred Ground: our additional survival. I advise using this card in your deck (because no normal cards are no longer left, hehe).
Steadfast: important card. Extra HP, extra survival, extra chance to survive some burst from the enemy.
Stone Bulwark: Also an important card that will heal us during the battle. Of course, you can take off 1 point from Stone Bulwark or Geomancer, but I don't recommend it.
Items:
I usually buy Cauteriation first, and then depending on the enemy team or various situations in the game (like focus from the flanks, focus burst from drogoz, etc.). The next item I can have as an additional resistance to a certain type of damage or a boot (or rejuvenation). Only as a last resort I buy kth, rip or some other second-rate but useful item. Don't forget about horses, this item can also be useful.
Thanks for checking this guide, it's my first experience in making guide, but i relied on my own play style and this build is comfortable to me.
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