TDM Jenos

by Moobax
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The Power Cosmeum
Enemies affected by Void Grip are crippled and take an additional 360 damage over its duration.
Void Grip
Falling Star
If a victim of Void Grip dies within 4s of being hit by the ability, reduce all active cooldowns by 20-100%
Void Grip
5
Inner Peace
Reduce the cooldown of Void Grip by 1.2-6s.
Void Grip
4
Heavenly Pull
Increase the Range you can use Void Grip by 10-50%
Void Grip
4
Retrograde
Reduce the Cooldown of Astral Mark by 0.5-2.5s.
Astral Mark
1
Astral Cycle
Increase the duration of Astral Mark by 0.5-2.5s.
Astral Mark
1

Guide

CARD EXPLANATION: (You can use this deck in rounds other than TDM, I just use it in TDM because it's the goal of the game.) Falling Star V has a possibility of giving you Void Grip completely back, if you kill someone while they are in your Void Grip. Inner Peace IV will just reduce your cooldown for Void Grip, in case Falling Star V did not work well enough. Heavenly Pull IV will give you more range to use your Void Grip. Retrograde will reduce cooldown for healing, and Astral Cycle give you a longer duration for healing.
DECK EXPLANATION: Do not expect to get a bunch of your own kills. Jenos is still a support hero. This deck is used so you can help your team out more in TDM by doing a lot of damage to opponents. Also, you still must heal your team during this. Your team may need healing, and that is Jenos's whole purpose. To heal.
HOW TO USE WELL: Since you cannot attack WHILE using void grip, you rely on others to kill off the hero (unless they are on low health and then you use void grip on them). If you find an opponent that is in range of Void Grip and seems vulnerable, use Void Grip on them (do this only when other teammates are by if they are on full health and you use void grip). This applies to any other gamemode, but this is crucial if you want the deck to be effective.
SUMMARY: I use this deck in all of my TDM matches, and we usually end up winning. I have only lost a couple when using this deck.