The Eternal Pyre (Point Azaan)

by DeadlyEdict
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Eternal
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
Ad Eternum
Reduce the damage you take by 3-15% while at least one wall segment of Sanctuary is active.
5
Tools of Salvation
Increase your maximum Health by 150-750.
3
Forged in Battle
Reduce the Cooldown of Sanctuary by 0.6-3s.
3
True Conviction
Reduce the damage your other allies take by 5-25% while they are within 35 units of the middle wall segment of your Sanctuary.
1
Gathering Power
Heal for 70-350 for each enemy hit with Reckoning.
3

Guide

This is an experimental point tank build for Azaan. an idea around it is to always have full ire (you dont want/need to spam your abilities unless its "Sanctuary"). The reason is that you gain 15% DR at full ire.

Card Explanation:

With Ad Eternum at level 5 you gain additional 15% DR for the duration of Sanctuary, which means you have 30% DR for 7 seconds while you are protected behind deployable walls.

Forged in Battle is a useful card for shortening the cooldown duration of Sanctuary and it allows you to use Sanctuary more often with Chronos.

With Tools of Salvation you have about 5000 health, and with Veteran it brings you to Inara's meta health pool level (with the 30% DR on Sanctuary you actually have a Earthen guard - Impasse ability combo).

Since you are a point tank you want to use your abilities defensively, this is why Gathering Power is a good card for this build. It lets you burst heal depends on the amount of enemies you hit with Reckoning, and can be used for stalling/hitting a large group of enemies behind your walls giving you a good amount of healing.
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* Because you're maintaining full ire and maxing out Chronos you will have Reckoning about every 4 seconds, which allows for good and immediate healing as well CC.

True Conviction at level 1 is a good filler card, giving allies near your wall 5% DR (similar to Haven level 1). In general, is this a very good card at level 5 giving all your allies a whopping 25% DR near your walls, but in my experience ally flankers and dps champions usually stay at the flank lane or the backline, making it useless most of the time.

Abilities:

Sanctuary: you want to use your walls to gain control over the point, during the duration of Sanctuary you should not use any other abilities unless you have to because you dont want your ire to go down. close off the enemy tank or close him in. Closing an enemy tank off the point will prevent him from contesting, and closing him in will prevent him from escaping the dmg from your allies, use it wisely.

Conviction: I suggest saving your mobility until you must retreat, dont stun combo or anything because you want to maintain your DR, not having your mobility when you have to retreat is not ideal.

Reckoning: Use Reckoning to stall a group of enemies and heal off of them, use it for area damage while your sanctuary is down, or if you must heal use it behind Sanctuary on a group of enemies.

(Ult) Deliverance: Use your ult if you're low and you have to retreat, when you're up in the sky try to locate your healer or a group of allies so they can defend you. You can also use your ult for mobility: if you respawned and your allies advance onto the point ult to get there fast. Dont ult into a group of full HP enemies because they can easy melt down your health-bar (you cant move for 1.6 seconds after ulting).


Items:

The main item you want to buy is Chronos, in this build you want your walls to be up as much as possible, and certain aspects of this loadout allow buying chronos without compromise of sustainability.

The second item you should buy is rejuvenate, you dont have the crazy self healing cards in this build and being healed or using Reckoning is your only way of getting your health back, rejuvenate lets your healer heal you much faster and it only costs 150 at level 1 (which lets you buy Chronos and rejuvenate right at the start).

* I want to mention that this build doesnt have the strong self healing cards (Grim Deliverance and Eternal Strife) because you dont spam your abilities and the cards rely on you using them, having them below 3 makes them useless. also other point tank meta builds such as inara or barik doesnt have much self healing, so not having those cards as a point tank is not a catastrophe.

The third item is Veteran, with the 30% DR you have from passive and Sanctuary you actually benefit more from Veteran than from Haven. Veteran is both cheaper and more reliable because of diminishing returns (until you get to haven 3 most of the DR you get from Haven 1 and 2 will be diminished). Veteran gives Azaan a nice boost to his health-bar and lets him be generally stronger.

*If theres a precent-based damage on the enemy team then avoid Veteran entirely, because you will die quicker to those certain champions. In this case you should actually go for Haven, it will help you maintain your health-bar against the precent based dmg.

After you max out Chronos and bought the other items you can buy Master Riding. As a point tank, Master Riding lets you get to the point faster, and assert dominance over it quicker (especially with how Sanctuary covers half of the point).

In conclusion, this is an interesting build I had on my mind, and I believe in Azaan's point tank potential.