The Safe One

by SteveResi
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Unstable Fissure
Activating Second Chance leaves behind an unstable fissure that after 3s explodes dealing 900 damage.
Second Chance
Lost Legacy
Activating Stasis Field heals you 80-400 Health per second for 3s.
Stasis Field
5
Paradox
Reduce the Cooldown of Second Chance by 0.5-2.5s.
Second Chance
5
Old Wounds
Increase your base maximum Health by 150-750.
Armor
3
Continuum Shift
Second Chance sends you 0.4-2s further into the past.
Second Chance
1
Life Unlived
Second Chance heals you an additional 150-750 Health.
Second Chance
1

Guide

this loadout i call it The safe one because its basically a deck for general purposes it works on TDMs Siege or Onslaught