Verdant Vigilance

by Noski02
6.6 444 views
14
2 +12
Share this deck


Rampant Blooming
Heal for a burst of 300 and an additional 200 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing Done)
Vine
Verdant Expanse
Increase the radius of Blossom by 4-20%.
Blossom
4
Unstoppable
Reduce your damage taken by 6-30% for 4s after using Blossom.
Blossom
3
Fatalis
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6-3s.
Crippling Throw
5
Pick Up
Reduce the Cooldown of Vine by 1-5s after hitting an enemy with Crippling Throw.
Crippling Throw
1
Adrenaline
Reduce your active Cooldowns by 10-50% after getting an Elimination.
Armor
2

Guide

The most essential items for Grover are Chronos, Haven, Kill to Heal & Morale Boost:

Chronos, Easier to support the team through either damage or healing

Haven, Increases survivability

Kill to Heal, will give you a lot of sustainability especially with Verdant Expanse IV giving you extra eliminations & Adrenaline II activating so Blossom, Crippling Throw and Vine can be used quicker

Morale Boost, Grover has a very strong Ult, which makes Morale Boost especially good


Remember that you can cancel your Ult by pressing the Ult key "E" again, use this after your team is full health, You'll find yourself being able to use the Ult way more since the Ult charge retains some of itself if you cancel it

I don't personally use vine very much, but cards can easily be changed around to fit that playstyle

You can hide behind walls if you get low on health since Grover's Blossom goes right through the walls