Wormhole; Speed, Reliability and Survivability

by Attackinq, Evie Main
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9
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Wormhole
Blink may be used a second time within 4s to return to the initial casting location.
Blink
Swift Witch
Increase the flight speed of Soar by 5-25%
Soar
2
Cantrip
Activating Soar generates 1-5 Ammo.
Soar
2
Flicker
Blink heals you for 75-375 Health.
Blink
4
Teleport
The range of Blink is increased by 6-30%
Blink
4
Riftwalk
Gain 8-40% Movement Speed for 2s after using Blink.
Blink
3

Guide

This loadout is a sort of balance between my two favourite loadouts. It's really easy to use in terms of Evie loadouts. Swift Witch is pretty standard, though most would run it at 3. It helps in getting extra distance out of your Soar, making you hard to hit and moving you even faster. Cantrip is a huge help in the loadout and can help snowball fights, because you don't have to stop to reload. The 2 ammo is very handy for securing kills and staying in the fight, and combined with Evie's great sustainability, it makes a deadly combo that's hard to keep up with. Flicker is your crutch in the loadout. Even if you mess up, you can still rely on it to keep you in the fight. It gives you a great chunk of health, up to 600 with Wormhole in this loadout. Even with caut 3, it heals you instantly for 60, effectively giving you 1860 HP, plus the extra 300 if you blink back every 4 seconds. (when you blink back, you usually don't still have Cauterize effects on you). Teleport is also pretty standard in Evie loadouts. Blink is AMAZING mobility, and with Wormhole, you can get huge chunks of damage on targets before they even see you, and you can disappear behind walls, not to be seen again, until a few seconds later when you do the same thing again. Teleport enhances this. Most people run it at 5, but I find 4 is enough to get me where I want to be. I wouldn't run it lower than 3 in any Evie loadout, especially not a Wormhole loadout though. Finally, Riftwalk. To some people, this seems like a horrible idea. Why would I run Riftwalk? Well, it's really simple actually. When you blink, it gives you 2 seconds of mobility for about the only time you don't have it. Strafing makes it harder for enemies to hit you, so you can win more of those one-on-one boxing matches.