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Champion
Legendary Card
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/15
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[6.6]
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Correctly spelled cards will be highlighted automatically, i.e. "Spring Bloom IV"
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Select your Legendary Card
Maelstrom
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times.
Surgery
(+10% Damage Done)
Shock Pulse
0
Spirit's Domain
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%.
Curative
(+20% Healing Done)
Weapon
0
Totemic Ward
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%.
Remedy
(+5% Damage and +10% Healing Done)
Healing Totem
0
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Select a card
Arc Lightning
Increase the Chain range of Shock Pulse by
8-40
%.
Shock Pulse
1
Astral Traveler
Increase your Movement Speed while using Ghost Walk by
10-50
%.
Ghost Walk
1
Conduit
Increase your Movement Speed by
6-30
% for 3s after hitting an enemy with Shock Pulse.
Shock Pulse
1
Crackle
Increase the duration of Healing Totem by
0.2-1
s.
Healing Totem
1
Electrostatic
Increase your Ammo regeneration speed by
12-60
%.
Weapon
1
Gale
Decrease the Cooldown of Healing Totem by
0.6-3
s after activating Ghost Walk.
Ghost Walk
1
Haunting
Reduce the Cooldown of Ghost Walk by
0.6-3
s.
Ghost Walk
1
Lightning Rod
Heal for
30-150
for each enemy hit with Shock Pulse.
Shock Pulse
1
Monolith Totem
Increase the Health of Healing Totem by
150-750
.
Healing Totem
1
Outreach
Increase the deploy range of Healing Totem by
15-75
%.
Healing Totem
1
Phantom
Heal for
100-500
over the duration of Ghost Walk.
Ghost Walk
1
Shamanic Might
Increase your maximum Health by
50-250
.
Armor
1
Spirit's Grace
Allies inside your Healing Totem gain
6-30
% increased Movement Speed for 1s.
Healing Totem
1
Thunderlord
Increase your maximum Ammo by
10-50
%.
Weapon
1
Thunderstruck
Generate
6-30
% of your Ammo for each unique enemy hit by Shock Pulse.
Shock Pulse
1
Totemic Rescue
Gain a
150-750
-Health Shield for 3s after dropping to or below 30% Health.
Armor
1
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