1200 Heal/sec 100% uptime

by GlennelG
4.4 847 views
3
0 +3
Share this deck


Totemic Ward
Gain a third charge of Healing Totem and increase their healing by 30%.
Healing Totem
Crackle
Increase the duration of Healing Totem by 0.2-1s.
Healing Totem
5
Spirit's Grace
Allies inside your Healing Totem gain 6-30% increased Movement Speed for 1s.
Healing Totem
5
Shamanic Might
Increase your maximum Health by 50-250.
Armor
3
Monolith Totem
Increase the Health of Healing Totem by 150-750.
Healing Totem
1
Totemic Rescue
Gain a 150-750-Health Shield for 3s after dropping to or below 30% Health.
Armor
1

Guide

With the new Grohk buff to his totems, giving them simultaneous cool downs, Grohk can now permanently have three totems up. This requires Chronos 3 for full effectiveness, but is still nearly 100% up without. Crackle to bring totems to full effectiveness, Spirits grace for team movement speed on point and survivability. Shamanic might to gain more benefit from healing and avoid burst. Basically just sit on point with three totems and make your team TANKY.

If you don't value totem uptime quite as much, or you expect them to shoot your totems, switch points from spirits grace or crackle into monolith totem.
Gale, however, is unnecessary and not as effective with the new Grohk because your totems are simultaneous.

Other than that, personal preference

Back