Restraint
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
Spirit Link
Deft Magics
Linking to a new target reduces all your Cooldowns by 0.1-0.5s.
Spirit Link
5
Refreshing Break
Grant 0.4-2% Ultimate Charge to each player to which Chain Heal bounces.
Chain Heal
5
Magic in the Blood
Reduce the Cooldown of your next Chain Heal by 0.1-0.5s after hitting an enemy with Sigil. This effect stacks.
Weapon
3
Future Generations
After taking 2000-1500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Chain Heal
1
Rest and Relaxation
Increase your maximum Ammo by 2-10.
Weapon
1
Guide
Hi there, this is the build you want if you intent to sustain frontlines for the most of the match.
You need to abuse the Deft Magics card a lot, always switch linked targets at any point that you can't attack to proc Magic in the Blood, spam healing even if your allies are near full health.
Now here's the thing: why Restraint talent? Because the healing bunny is not very smart and will prioritize squichies over tanks most of the time, you need to purposefully reduce it's range to provides more bounces to frontlines and start the healing cooldown earlier.
You can still use Restraint but only when you want to finish someone off, Envelop still has a very long cooldown even if you buy Chronos and abuse Deft Magics.
Still, you won't be able to surpass Seris or Damba in healing, instead you have Envelop to be used more frequently, which enables you to win teamfights.
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