Relentless Presence
Tendril gains a second charge, but its Cooldown is increased by 2s.
Tendril
What May Come
Reduce the damage you take by 4-20% for 3s after activating Tendril.
Tendril
5
Unified in Purpose
Reduce the damage you take by 10% for 1-5s after hitting an enemy with Dark Siphon.
Dark Siphon
4
New Purpose
Increase your maximum Health by 50-250.
Armor
4
Otherworldly Tether
Gain a 75-375 Shield for 5s after activating Tendril.
Tendril
1
Crimson Ascent
Reduce the Cooldown of Dark Siphon by 1-5s if it fails to hit a target.
Dark Siphon
1
Guide
/!\ 2nd card, Unified in Purpose, now grants 6% DR stacking for 3s after hitting with Dark Siphon, 24% in this case /!\
Vora, Vora, Vora... Excells nowhere but she's a true Jack of All Trades. I would like to offer a proper guide (about Obliteration's invincibility frames, ult usage with its speed+DR) but you will find this online, check out AndrewChicken.
As for this build, it largely differs from his.
Vora as innate survivability, healing. But stacking more, with cards, comes at the cost of being useless when cauterize builds up.
So what's better than healing? Cool down réduction (partly)? Damage reduction? YES.
The goal here is to, as always, snipe out to get sime charges and dive. Healers are the priority if they are alone, then damages, flanks and tanks. With the other talent, ypu want to siphon the sh** out of tanks.
Here, it's more like a spider-man pick here-and-there to give your team an advantage.
Why no CD reduction you may ask?
Because Chronos, your best item (more DR being second) actually teaches you how much you can do with 2 tendrils (let's not forget you have 2 charges). Be reliant of a CD that doesnt change makes you more aware of the possibilities. Anyway, with 2 charges, i wouldnt put CD reduction.
As for this deck, you'll want to max that DR. If you go tendril, then full siphon, you will heal for 300+(5x100 from passive) AND have, with diminishing returns over it as it stacks, nearly 40% damage reduction for at least 2s when engaging. Throw a 75, 150 or even 225 HPs shield for each tendril and you become an absolute tank while dealing good damages.
With any talent, I always tend to put 200HPs in Vora's decks as it's her best card for any situation.
You can of course lesser the DR to put Tendril CD reduction but as i said, changing valors can mess with your "mental timings".
Abuse DR, siphon in their face, use tendril to get Intel sometimes, use it to run away other times, you'll always have 20% DR while doing it. Trust me, it's far superior than cut healing or even CD reduction.
As i'm also going to make a deck for the other talent, my favorite, i will just copy/paste redundant informations.
As always, feel free to use, share and have fun!
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