[7.1] Reliable max healing Grover

by Angeleur
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Rampant Blooming
Heal for a burst of 300 and an additional 200 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing Done)
Vine
Perennial
Reduce the Cooldown of Blossom by 0.4-2s.
Blossom
5
Fatalis
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6-3s.
Crippling Throw
4
Verdant Expanse
Increase the radius of Blossom by 4-20%.
Blossom
3
Adrenaline
Reduce your active Cooldowns by 10-50% after getting an Elimination.
Armor
2
Pick Up
Reduce the Cooldown of Vine by 1-5s after hitting an enemy with Crippling Throw.
Crippling Throw
1

Guide

Main Grover build when Adreline might not give as much as Perennial.
Vers
Very reliable build in which you can swap Adrénaline and lower Verdant Expanse by one to put the DR card at 3, giving 18% DR per blossom. So you capitalize even more on them.

I won't go for a huge guide here, I talked a bit about Grover gameplay in my other builds.

Go Chronos 2 asap then motivation and haven. Getting the third tier is so expensive i would generally put a point here and there before going for tier 3. You can go for reju if another healing, veteran oc or resi if needed. I rarely go with Nimble.
As a bet, you can actually go with that route (chronos, haven and motivation are expensive) by taking hoard 2 at the beginning and eventually max it. It normally take chronos and have a look to see if the game could last long enough for hoard to be good.

Don't forget that any élimination by one of your teammate while they are in your passive blossom range is an élimination for you, activating Adrenaline. You normally do a lot of them but this build don't go to adrénaline 3-4 because it's purpose is to be reliable. And sometimes, in hard games, eliminations are spare and adrénaline loses its value while constant CD reduction shines all the way through.
A point can be made about adrénaline maxed and cards of this genre. If you have a lot of elims... snowball effect, you will carry. If it's tense, well, it loses a bit.
But in a fair 5v5 or one that you're actually losing... that's 5 points wasted ans 2s of CD lost too. It needs to be understand, especially in ranked games with 2 tanks and less deaths than qp.

Anyway, enjoy!

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