A fair balance between offense and defense

by ThePaladinsGuideMaker :D
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Flux Generator
Increase the Shield granted by Emitter by 1000.
Emitter
Air-Cooled
Heal for 80-400 after activating Advance.
Advance
5
Dampener
Increase your maximum Health by 150-750.
Armor
3
Warden
Increase the duration of Emitter by 1-5s.
Emitter
2
Fuel Reserves
Increase the travel distance of Advance by 7-35%.
Advance
3
Proximity
Reduce your damage taken by 3-15% for 3s after activating Advance.
Advance
2

Guide

Air-Cooled is a very op card in my opinion, You can rush someone with Advance and then with Air-Cooled your getting 400 of your health back so you will kill almost ANY opponent that you rush with it (And you can use it twice when it fully recharges so actually you can get 800 health) The reason Dampener is in here is pretty self explanatory, if you really like to be that op tank then you can remove 1 level from Fuel Reserves (which I will get to in a minute) and add it to Dampener (I wouldn't though which I will explain in a second) Warden is also pretty self explanatory your shield will last longer (as long as no one breaks it) and that's obviously really good, its also really good for rushing and getting yourself out of a really tricky situation. Now finally on to Fuel Reserves and the reason why I don't think you should remove a point from it, Fuel Reserves increases the travel difference of Advance (So basically you go farther with advance) The reason I like this card is because you can get out of tricky situations, you can rush people with it, and its just a really op card overall. Now Proximity is REALLY popular with almost every deck and I didn't realize until a couple minutes ago when I really looked at the card and processed how it worked. YOU TAKE LESS DAMAGE! WHY WOULDN'T YOU USE IT! (*ahem* sorry about that) Pretty much after activating advance you take less damage for 3s, and to be honest if you really just don't care about Dampener or Warden you could take a point off of one of them and add it to Proximity (Same thing with Fuel Reserves if you prefer that more you can add 1 to that instead) That pretty much concludes my guide to this deck, hopefully this helps you and you have fun absolutely dominating the match. See you next time stay awesome, and stay curious, bye everyone! :D

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