Tempering
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 50%.
Grim Deliverance
Heal for 5-25 for every percentage point of Ire consumed by abilities.
4
Eternal Strife
Using an ability above Ire threshold Heals you for 75-375.
3
Indignation
Reduce the Cooldown of Conviction by 0.4-2s.
3
Solemn Watch
Increase the distance traveled by Conviction by 6-30%.
3
Forged in Battle
Reduce the Cooldown of Sanctuary by 0.6-3s.
2
Guide
Named after the the Black Flames from Naruto and just like the Flames Azaan does not extinguish.... he simply doesn't die when playing the deck right. Priority items would be Chronos followed by ether Haven or Veteran the other 2 items are your choice I like going Life rip to mimic his first Talent.