Anti-Burst (I look at you, Dredge and Imani

by ThrillerZombie
2.1 1603 views
6
0 +6
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Decimation
Calamity Blasts deal an additional 100 damage each.
Calamity Blast
Necromantic Might
Reduce the damage required to generate a charge by 120-600.
Power Siphon
5
Devastation
Hitting an enemy with Calamity Blast heal you for 50-250 per hit.
Calamity Blast
5
Hulking Monstrosity
Gain 150-750 Health.
Armor
3
We Can Rebuild Him
Below 50% Health receive 5-25% more Healing.
Armor
1
Playing God
Heal for 5-25% of the damage absorbed by Power Siphon.
Power Siphon
1

Guide

This build suits my playstyle with Terminus.
It is not always usable, but since 2.1 'm having a blast with this build (pun intended).
This build is awesome against burst champs like drogoz & Co.
But you get the most fun when you play against Dredge and Imani. Those big boms (and spells) are relativly slow and fill your Calamity charges with easy. When full just blast away and laugh at the melting health bar (with decimation legendary card: 1750 dmg). Against Imanis dragon it woud be useful to have as much battery in the Power Siphon as possible. You will probably still die (and regenerate with Reanimate), but every second the Dragon focuses you your team can react and save their asses. You play Terminus, you are not here for awesome killstreak (they can happen), but for being a pain in the ass for the enemy side. Weakened non-tank enemies are (with good aim and fully charged Calamity Blasts)) quickly finished.
As a bonus you heal yourself for 250 HP per Calamity Blast Hit, so that is a nice bit of sustain that can you help at holding the line.
There is some room for versatility:
I use Playing God and We can rebuild him to lessen the burden of the allied healer.
Depending on the enemy team it might be better to run the Undying legendary card. Those 20% Damage Mitigation are not a joke. If you play as the only tank against
two tank i would recommend to use Undying.
Itemwise i recommend Nimble because your melee weapon requires to get touchy with the enemies and Power Siphon doesn't last for an infinite time. Rejuvenate is always good. If you Power Siphon wiely, you not that much under the effect of Cauterize, so your healer has not that many problems.
Since the one item per colour rule disappeared, it is useful to build a combination of Blast Shield/Haven/Resilience. 9 out of 10 i play with resilience and Blast or Haven, because CCR cards dont exist since the new patch. If the enemy team uses Tanks like Khan, Fernando , etc. (Tank with big shields) Wrecker might also be a good idea. Youre doing 650 dmg with an axe swing. Multiplied with Wrecker it can quickly reduce a shield to rubble and make an enemy tank more vulnerable for your glass cannons.

I think this loadout is fun, but be careful: It always depends on the blindness of the enemies to feed you charges.

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