Architectonics
Turrets now deal 20% more damage, and have a 3s faster Cooldown.
Turret
Bowling Ball
Gain a Shield with 300-1500 Health during Rocket Boots and for 4s after.
Rocket Boots
2
Field Deploy
Reduce the Deploy Time of your Turret by 0.6-3s.
Turret
5
Combat Repair
Standing near your Turret heals it for 100-500 Health every second.
Turret
3
Forged Alloy
Increase the Health of your Turret by 175-875.
Turret
3
Healing Station
Standing near your Turret heals you for 45-225 Health per second.
Turret
2
Guide
Now we all can admit that Barik isn't the best Frontline! (no, just me? ok then!) but I must admit he is a fun class to play as with his quick boost and deployable turrets he is a class to be reckoned with, so now I have a good deck for this guy that I use every time I play as him, now I'm if not the worst with Barik as a Frontline but this deck makes me pretty good as him. Every time he deploys a turret it does 20% more damage but has a 3 second longer cooldown but thats ok, my deck has one card that reduces the cooldown of the turret by three seconds so I cancel that out, and I have a card that heals Barik and his Turrets, all you have to do is stand beside it, you stand beside your turrets and you and the turrets will be healed, simple as that. Your turret also has an increased 175-875 Health so they are a little bit harder to kill but you gotta keep them safe and they'll keep you safe. Now for the final card, Every time you use Rocket Boots you get a shield that has 300-1500 Health which will only last four seconds after using it, the shield will save you if you use them while running away cuz it might prevent them from one shotting you.
This deck works well with Barik, just stick near your turrets and you'll be fine but you gotta keep them safe to, but remember, your not Immortal with this deck.
-Grey
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