Architectonics
Increase the damage of your Turrets by 20% and reduce their Cooldown by 3s.
Turret
Brave and Bold
Increase your maximum Health by 150-750.
Armor
3
Bowling Ball
Gain a 150-750-Health Shield for 3s after activating Rocket Boots.
Rocket Boots
1
Failsafe
Reset the Cooldown of Rocket Boots after falling to or below 10-50% Health.
Armor
3
Healing Station
Heal for 25-125 every 1s while standing near your Turret.
Turret
4
One Man's Scrap
When a Turret is destroyed, reduce your active Cooldowns by 6-30%.
Armor
4
Guide
You can put anything into his loadout and he would still work, but this one is just amazing. With this talent barik is a hitscan, so that is a bonus
Failsafe is the most important card, this is a way to escape death sometimes (you can put on 2 but i dont think its smart to gamble)
CD after turret destruction is useful because it applies on everything (if they dont destroy turrets, you get more damage, and utilize talent more, if yes, you get more protection because of boots and shield)
Heal near turret > rocket boots heal
HP over shield (you have it constantly if healed, but shield is destroyed by wrecker, also only when you have boots on)
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