Bulk Up
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
Recovery
Deep Breath
Reduce your damage taken by 6-30% for 2s after using Recovery.
Recovery
5
Reconstruction
Reduce the Cooldown of Recovery by 1-5s.
Recovery
5
Momentum
Reduce your damage taken by 5-25% for 4s after using Heroic Leap.
Heroic Leap
2
Leg Day
Increase the jump strength of Heroic Leap by 5-25%.
Heroic Leap
2
Vigor
Regenerate 1 Ammo every 0.5s for 0.5-2.5s after activating Recovery.
Recovery
1
Guide
0) Bulk Up is very helpful if you want to be an indomitable cockroach that just can't be killed, since we are using damage reduction and heal cards. So, it's the most defensive build for Buck, but can be very effective against a strong team.
1) Bulk Up should be played if you don't trust your healer or if you anticipate taking a lot of damage from Cassie or Lian in the enemy team. When you're playing against a lot of Flanks, this deck can be used as great build aswell, since it turns you into a pretty strong brawler for close quarters. Basically: When you don't want to dive in with Bounce House too offensive or you aren't fighting against a bunch of tanks, so you won't use Ensnare, the Bulk Up Meta is a great way to play Buck.
2) The two very powerful cards for Recovery are essential in this deck. Momentum and Leg Day are assisting the escape run and Vigor can be replaced by Rapid Sustain for example, when you are playing with a great healer, but then you are addicted to your mates and maybe sometimes you have to do a big retreat.
3) With Buck, you don't want to jump in a group of enemies when you don't have to. With this deck, you don't have to follow a specific attack pattern and burst the enemy like you do in Bounce House. You want to search a isolated enemy, get in range and shoot at him. When they do a bit of damage, just use recovery to negate everything they just did to you. You want to time this abbility perfectly, to mitigate a large burst of damage, like arrows of Sha Lin (30% damage reduction with Deep Breath). So, Recovery is our main ability, we should use it in a similar way to Evie's iceblock. Don't be too cocky and too reckless!
4) Itemization: Since we aren't using Stomping Ground, Chronos can work very well here. The other items for buck are: Nimble, Deft Hands, Kill To Heal, Haven and other situational items like Resilience.
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